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Old 07-17-07, 11:33 AM   #15
XLjedi
Ace of the Deep
 
Join Date: Jun 2005
Location: Palm Beach, Florida
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Quote:
Originally Posted by fatty
RE: SH3/4... these games might be good for inspiring students to do historical research on their own, but the games themselves, unmodded at least, don't teach too much except that submarines roamed the ocean, blew stuff up, and were blown up. As far as the trig and such, you're assuming that you can captivate the attention of a group of typical 15-18 year olds to play on 100% difficulty long enough to figure out what kind of math to apply and where.

My choice is any non-graphical Zork game. Easy to set up and play, no graphical simulation of violence, and teaches language skills which, IMHO, is what graduating students in my region are lacking the most today.

I became a speed-reader from playing MUDs in high school. Since I stopped, I've lost that ability - it's a shame there are no good ones left
So lemme get this straight...

You think it's highly unlikely to get the average (assumed attention deficit) 15-18yr old interested in playing SH on 100% realism and yet somehow you expect they'll be willing to put down Halo for an hour to play Zork?

I'm afraid the era of text-based adventure games has long passed...

However, you do bring up a good point. There may be some adventure games out there that do involve a deep story line and plot that does require some reading comprehension and problem solving skills. Perhaps something like Neverwinter Nights, KoTOR, or Final Fantasy then?
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