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Old 07-17-07, 06:08 AM   #7
danlisa
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Join Date: Oct 2005
Location: Cornwall, UK
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Quote:
Originally Posted by Hadrys
I understand perfectly what you say and probably GWX is at its best. I wouldn't change current behavior as 43 makes hell of the difference and now with LRT mod it's hardcore with 3 DD overhead. Can't count the number of DCs dropped... Maybe you can incorporate that mod as an optional as it requires slight adjustment to current gwx and for you guys being able to reproduce those files on a tissue while having beer...
When the time is right, Kpt.Lehmann will be making statements about this and other items. It's up to him when this info is made public & I don't want Darth Lehmann after me.

Quote:
Originally Posted by Hadrys
Maybe I just had too much experience to play a new career from 1939 (which was still fun). Really can't recommend anything enlightning when you came out with new campaign style in 1.04. This should be it!
Well, the idea was that you start in 1939 and gather enough renown to see you through the war. As you have found, it gets considerably harder after '43. However, I am the same as you, I start later in the war as I find the early years to be a little easy. However, there are escorts & DDs in early war that if not respected will kill you. Hehe. I think this is one of the best advances from GWX, uncertainty. You never know what you are up against.

Quote:
Originally Posted by Hadrys
About physics - I think it wouldn't influence noobie gameplay that much, probably make it way harder in rough sea as ships would crawl, dive underwater (would love to see a DD being so busy fighting huge waves like on documentaries that he doesn't have time to drop a single DC) if we assume that the ingame model is well done and just needs messing with rocket style inertia values? Maybe someday I'll take a look at it...
GWX has made some advances with the inertia issue but again we are constrained by the core code of SH3 so I doubt that the ideas you put forward are possible at this stage. Do you remember in stock SH3 where a DD could go from 0-20kts in a blink of an eye? Not anymore. Also, U-Boat behaviour has been improved, it now takes a greater time to reach a set speed, this is true of all ships in GWX.

Quote:
Originally Posted by Hadrys
Bout RuB - as I mentioned, can't remember, if it's inappropriate to compare those two, it's case closed for me
Cool, carry on & sink 'em all.
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