View Single Post
Old 07-16-07, 11:21 PM   #19
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

True. There are a few campaign mods in the works. Hopefully a couple or 3 will combine since it's a lot of work.

I have a start at one right now. I am altering the stock layers. Large changes in ship content, and most units will be found zig-zagging. I use multiple routes, I even have some TFs or convoys put in to a place like truk, spend a few days, then leave for another port.

The 3-4 escorts for a single ship thing is possible, and I do it. In the random layers you can make say 4xMutsuki DD as escorts for some merchants. 1 merchant occurs 100% of the time, another 15%, 3 different other ships at 5%. I might set the DDs to 20%. Maybe a subchaser or minesweeper (I have the 2 types changed to be "corvettes" so they both will act like escorts) at 10%. When that group generates, you get 1 merchant, but you might get no other ships, or you might get 4xDD and no other ships, or you might get 1 DD, 1 minesweeper, 3 merchants.

So it's possible to get highly variable convoys. I also add some combatant ships to convoys that go to palau, truck, kwajalein, etc. A small chance for a minelayer, or CVS, CL, or possibly a plane ferry (Akitsu Maru).

You are right about the losses in 1943, for all the reasons you mention. There were also simply more patrols, and possibly a higher % of "aggressive" patrols. The patrol areas were better picked for making attacks, and possibly more counter attacks happened as a result.

I'm also looking for an idea set of mods to AI capability. I want to have them spo and attack frequently, but succeed only rarely. Easier said than done


tater
tater is offline   Reply With Quote