Thread: Triger Maru 1.3
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Old 07-16-07, 06:27 PM   #8
CaptainKobuk
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Join Date: Jan 2006
Posts: 107
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Quote:
Originally Posted by Ducimus
Don't get too comfy, im going to have to release an update to fix a few issues asap.
...on a first mission out of Manilla, fired a torpedo that missed, no problem with the miss itself, it was a clean miss i saw on the remote cam, ...but later i guess that same torpedo turned around and hit my submarine. Knocking a huge hole in it just forward of middle. My crew then repaired the awesome damage. heehehe. Enough damage to see into the interior of the sub -- a hole 25 feet by 15 feet.

No problem. Everything is to be considered a test when using and improving MODS that revolutionize the game for the better.

May i recommend the following improvements or options for your MOD...?

In command.cfg, ...replace command #70 and #71 with the following lines...

[Cmd70]
Name=Cam_zoom_in
Ctxt=1
Key0=0xBB,Rc,""

[Cmd71]
Name=Cam_zoom_out
Ctxt=1
Key0=0xBD,Rc,""

This swap of text, allows the R-CTRL key to be used with the NUM+ key to extend the magnification power of all scopes in the game by a hefty amount. Works in periscope, binocular, deck or anti-air gun. Very useful in these guns to coordinate long range shooting or spot distant aircraft to get their approach lined up for shooting at them.

Another suggestion is to put back into the game the camera button that tracks targets.

Also, i can't hardly see two of the dials. The compass dial and the speed dial. I can appreciate your zeal for realizm, as i'm sure the dials are authentic. But for gameplay there are much more visible sets of dials out their in other MODS to use here.

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EDIT: http://www.subsim.com/radioroom/showthread.php?t=111607

EDIT: works by replacing (Dials_us_imperial.dds) and (Dials_us_metric.dds)
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These suggestions are modifications that can't just be put into another MOD and used over the top of yours since they would create a conflict. So integration would help everyone, especially newbies, enjoy your work that much more.

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My sub got badly run over by a Mitsumi Destroyer, enough to rock both boats and no damage happened to either boat. The periscope and conning tower were hit. I realize there is a fix for the recurring conning tower damage bug, by making the conning tower invincible. Don't know if patch 1.3 fixed that or not. Anyhow a minor issue. It's sloppy sailing if we get rammed and we had better improve our skills so it never happens...

Last edited by CaptainKobuk; 07-16-07 at 07:39 PM.
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