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Old 07-16-07, 12:18 PM   #6
HunterICX
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Join Date: May 2006
Location: Malaga, Espaņa
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Xabbarus:

the AI is a pain to make them fly right.
but from what I've learned tight formations mostly will result into mid air crashes unless you put the squadrons on different altitudes and type of formations.
also keep in mind the Map (area) itself it contains high mountains be aware do not make the AI fly near it as they mostly will bloody mess it up by crashing into it.

as the SBD3 is a US dive bomber.
make a line formation a single row of squadrons that fly towards to the tirpitz
important notes :

dont place them to close after each other.
put them on different altitude like Squad 1 : 1200 meters squad2: 1250 meters behind squad 1.
make sure the altitude sticks between 1000 and 1500 meters in order to make the ground attack (dive sequence) work.
put ground attack icon (waypoints screen) ontop of the tirpitz now still as the icon is FIXED upon the tirpitz it still might result in misses of some bombs falling just near it. just to reconstruct accurary like real.

the Tirpitz or any other battleship Damage model is a simple Hitpoints
aka just drop enough bombs on it and it will sink eventually.
best choice for the SBD 3's to have are 1000 lb bombs I think a total of 4 or maybe 5 hits will do enough.

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