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Old 07-15-07, 10:52 AM   #12
nomad_delta
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Join Date: May 2007
Location: San Francisco, California
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(Jungman's reply about the torpedo speeds somehow got posted in the torpedo exploder discussion thread, so I'm copy-pasting it over here to keep things organized)

Quote:
Originally Posted by Jungman
When we tried to fix the torpedo speed fast bug problem before patch 1.2 fixed it, the torpedos fastest speed was about 36. I tried to change any speed value, but the game EXE would not read it in from the .sim file.

I guess as of patch 1.2 or 1.3 the game EXE is now reading the torpedo speeds inside .sim. That was not the case before. I guess my mistake was not going back and verify that the truth of that since the patch 1.2 fixed the 'Fast Torpedo Speed' bug -no reason to check it again.

I assumed it was still true. I guess that was my bad for not verify if it worked under patch 1.2 or 1.3.
I only started playing as of patch 1.2, so that's probably why I never saw the same thing happen. Actually, out of curiosity, what was the 'fast torpedo speed' bug? No worries, though, that's what this thread is all about -- now we know something a little more than what we did before we started, and hopefully it'll be useful information for some creative modders out there.

To that end, I promise that I'll never put anything in the 'answers' section in my first post unless I'l personally tested and verified it myself. (For those of you just coming in to the thread, be sure to go back and read the first post --that's where all the questions & answers are, and I'll always be updating it with new ones!)

Oh! One thing I forgot to mention above, is that not only will the torpedoes actually go 1 knot if you set them to do so, they'll even go zero knots if you set that. They'll eject a certain distance from the sub at a set speed just like all other torpedoes, and then they'll just stop and sit in the water there.

One idea I had is that maybe we could use this to make a floating 'mines' mod of some kind, with new graphics? We could even set the magnetic_denonator radius really high and make proximity mines!

nomad_delta
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