Quote:
Originally Posted by joea
Quote:
Originally Posted by PepsiCan
These are all valid and good ideas, but the fact is that there is a big chance that the malfunctioning of the detonator switch is in the code. So, without a patch there is no way this can be fixed.
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But should it be fixed? Weren't they broken IRL?
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My comment wasn't about the torpedo but about a switch in the torpedo setup screen (the screen where you also set the spread angle and depth). You can set the switch to either Contact or Contact Influence. Nomad_delta has shown that switch not to work in the game. So, in the game there is no choice as to whether you want to fire your torpedoes using the magnetic exploders or not. Players see a switch but it doesn't work. Instead, there is a hardcoded date in one of the sim files that turns the magnetic exploder on or off, regardless of the choice the player has made.