Quote:
Originally Posted by PepsiCan
These are all valid and good ideas, but the fact is that there is a big chance that the malfunctioning of the detonator switch is in the code. So, without a patch there is no way this can be fixed.
|
Based on everything I've seen and tried changing in torpedoes_us.sim and dials.cfg to fix this, it's certainly looking like the problem is in the EXE and not in the "moddable" files. One of the devs said they would look into it, so I'm going to be patient and see what they say. If it's fixable either with or without a patch, I'm sure they'd know how to do it more readily than we would. All of my knowledge about how the .sim and .cfg files are used by the game comes through trial an error... usually heavy on the 'error' part.
Quote:
Originally Posted by Bilge_Rat
Thanks for the testing Nomad_Delta, did you notice if the reliability of torpedoes was changed in 1.3?
|
I haven't done
specific comparison testing of 1.2 vs. 1.3 for reliability yet, but what I c
an tell you is that the "torpedoes_us.sim" file was not changed at all in patch 1.3. Since all known values affecting torpedo reliability are contained within this file, I think it's pretty safe to say that torpedo reliability has not been changed in patch 1.3.
I have done some specific reliability testing in patch 1.3 that you might find interesting, though. I've started a new "Q&A" thread so I'll have someplace to collect my thoughts & conclusions from testing, so if you have any other questions post 'em there and if I find 'em interesting enough I'll add 'em to my list to investigate:
http://www.subsim.com/radioroom/show...ighlight=nomad
nomad_delta