Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by Redwine
If you are into the detection cone, into the max min, angles, ranges, depth, heights.... you will be detected, affected by attenations as thermal layers, background noise, waves etc... but you always will be detected.
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what about the thermal layer?
since it effects detection, my little brain thought about making a very strong thermal layer in shallow water to mask you if you sit on bottom. can this be done?
i assume the effect of the thermal layer is tweakable but can it be added to all sea floors?
this is certainly no fix but it would be about the best we could do with the game limitations.
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I am not sure Werner... but i think so not, the thermal layer is modelled as a plain horizontal boundary, and the sea floor is not like that. Is is a "inclined" (is it a correct english word ?) bank angle irregular surface, with climbing/descending variation... (sorry my bad english)
Quote:
Originally Posted by WEBSTER
also i noticed that as long as you dont move when starting a single mission game the sub is completely undetectable when submerged. i have had DD run right over me and i can change depth staying undetected until i engage my engine, then then are all over me. maybe this can be triggered to go in effect when you bottom your sub.
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This is a legacy from SH III, there, the AI serach/hunt was triggered by an initial detection, they are not always searching for you up to they have an initial contact wich seems to trigger the hunt for you.