Thread: Crew fatigue
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Old 07-14-07, 04:54 AM   #12
U-Schultz
Medic
 
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
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Yes, a little automation might be nice.

My system is I rotate all crewman (for fatigue reasons) every 8 hours. 3d TC is set at 1024 so its a constant thing but I don't mind. Gives me a chance to catch up on radio messages, go to the bridge and check the weather, visibility, etc, etc.

I also found the amount of crew resting areas to be inadequate so I "modded" the Damage Control area to be "fatigue free", i.e., they neither gain nor lose fatigue there. I didn't like the fact that a unassigned (off-duty) crewman would lose fatigue just because I had no where to put him. And modding the engine spaces (i.e., making the Electric Motor room a berth while the sub is on the surface) never worked for me. Some compartment setting I am missing I reckon.
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