Thread: Crew fatigue
View Single Post
Old 07-14-07, 04:06 AM   #11
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
Default

Quote:
Originally Posted by U-Schultz
Interesting.
I found that running "no fatigue" takes quite a bit out of the game for me..
I use a custom fatigue model based on the "Living Crew" model and NYGM plus bits of a third.
I like the crew management system in SH3 but I think I have always been in the minority on that point.
Me too. But it could involve some automatisms like a rough duty roster or somethink similiar that you can plan ahead.

So it is a little half baked as the crew will only get tired if in 64x TC or whatever is set as 3D view TC. But if the crew would get fatigued in every TC setting it would be way too much work to manage all this stuff. So it's a bit of a cheap compromise they've chosen here.

But as the crew management is really not a major part of the game it is okay as it is.

All in all it makes you feel not so alone in the boat if you have some people to push around from time to time
ichso is offline   Reply With Quote