Quote:
Originally Posted by haegemon
Quote:
Originally Posted by SUBMAN1
PS. A better way to put it is that the engine dynamically changes the sample rate depending on if the aircraft is coming, overhead or going. It re-creates the effect you are looking for in game.
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Yes, but anyway a plane engine sounds diferent (from the ground point of view) everytime the plane turns, acceletates or decelerates, ascends or descends, and all of that for every position during planes movement in a 3D space. (closing, close, going away, far away).
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That is why it must be monotone (What you hear won't be monotone). The game engine will do what you are asking already. A doppler effect is built in and controlled by SHIV executable. If I made it non-monotone, the engine could be creating the affect you desire, but my sound would be doing the opposite. I can't fight the in-game engine.
-S