Quote:
Originally Posted by scrapser
One thing I find encouraging though it the fact that many of us software consumers are also capable of fixing the product we are purchasing, if the companies would only start working with us to create a win/win situation. It's entirely feasible and would completely resolve the bug problem. It's like there's a huge resource right in front of them (free for the most part) and they don't see it.
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The modding scene has come a loooong way...I remember the days of downloading DOOM 2 .wads and being impressed at what people did. Nowadays is just amazing.
I think you're right....if they give the gamer a framework, an engine, basically to work around, there are some very talented modders out there who can pick up the ball and run with it. Greater customization on the player end allows for each segment of the player base to get what they're looking for out of the game, such as the rivet counting realism nuts like myself to the casual "sail around and shoot up some stuff" gang. Greater player satisfaction equals more sales. But, like you said, if only the software companies would see it that way. Maybe they're afraid of someone taking what they did and creating their own game and competition in the market?