interestning findings well done...
that was something that ive supposed. Early war torpedoes seem to detonate very well from any angle, the late war ones fail on taper angles therefore being more reliable regarding premature detonations.
However the proper keel damage can be moded. Suppositional that we can get the torpedoes explode below the keel. Damage itself must be worked out in ship damage files. You can set up the keel to have less hitpoints and have a high critical rate (its set to 5% by default). Then the ships should break in two parts when being hit by a torpedo explosion under the keel.
moding different torpedoes (one for magnetic and one for contact) is not an option. You have to meet the decision which detonator you use when the tubes are ready. You cannot change the torpedo set up when you are aproaching a target.
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