07-12-07, 08:33 PM
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#27
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Canadian Wolf
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,903
Downloads: 946
Uploads: 5
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Quote:
Originally Posted by Ducimus
Rest assued, Tmaru 1.3 will see the light of day. Just because i don't participate on these forums anymore doesnt mean im not working on the mod.
If i really wanted to, i could release a compatiable version tonight. With the exception of the mini chrono its essentually ready to go, with everything working just as it did in patch 1.2, except the radar will work as intended in patch 1.3. However, im going to sit on it and iron out things a little more.
- im re examining the AI. I could just not look at it, and in blind confidence in my own settings, release Tmaru 1.3 on my old AI settings in the sim.cfg, but im afraid it might become too hard. So ive pulled my changes and am trying to get a feel for the AI, and readjust.
- funky error with Planes detecting players that i *think* i might have. I need to test this to makes sure planes are behaving how they should, if not, i have an idea on why they arent.
- Aircraft attack frequency adjustments. I may or may not implemnt my old settings. Im reading player reports to see if its too frequent.
- I want to retouch the campagin MIS files and change the cargo type of tankers from "freight" to "fuel". For the occasional juicy KABOOM we all love so much.
- I might revert radar availabilty back to stock dates, since the reasons i implented it as i did ver 1.2 are no longer valid.
- optional mod with subs that have stock fuel settings for folks who dont like what i perceived as more realistic fuel settings.
Further updates ill post either on my webpage linked in this thread, or on the official SH4 forums.
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Nice to hear from you, look forward to TM 1.3
RDP
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