There's an issue with my current campaign and cargo I need to check vs the release 1.3.
I tested my campaign with the other 1.3, and it CTDs if you blow up a Small Modern Composite Merchant if it has AMMO as the cargo. All other ships are fine with ammo (actually, I didn't test liners or tankers with ammo, need to do that).
I gather they added some new effects.
Until I figure out why I have to dump ammo as a cargo on generic merchants.
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