Stutters is the word I was looking for. It isn't caused by T/C settings close to shore, docks etcetera as I have that adjusted in SH3commander. This is a very drastic stutter which is non-existent at the beginning of a patrol but get's worse at the end. I also use SH3Gen which adds a LOT of info to the map...but that adds info one time to a patrol and I can still use 512X or (sometimes) 1024X after running SH3Gen (always after being at least 200 km from port, of course). Other than my "course", I delete any markings I have made on the map when no longer needed. On my latest mission I returned to Kiel up the Kiel Canal and as I approached it got so bad I could not run 4X without major, seconds long stuttering.
Undoubtedly the added WAC traffic made the problem worse but, as I said, I had no problems leaving Kiel with WAC traffic? The only thing anyone has mentioned is that sunken ships may be causing the issue? This is the only thing I can think of, in terms of data, that would increase during a patrol and possibly slow down the game more and more as the patrol went on? I should mention that at 1X speed I notice no difference between the beginning and end of a patrol...FPS seems constant at 1X.
It may be too much for my system to run the full WAC but I can tell you that I ran into the same problem with a pure vanilla install of SH3...but not as drastic. I would be restricted to, say, 256X or 128X, by the end of a patrol. I think the problem is only magnified by WAC's harbor traffic...but it's a result of something SH3 is doing.
What do you think?
Vic
SH3Commander, SH3Gen, WAC.
Intel Pentium 3.4
2gb Corsair RAM
RADEON X800 XT Platinum Edition
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