Quote:
Originally Posted by Horst Mikaelis
I sank my first ship after installing your mod and it went down slowly, but in a reasonable amount of time after several hits. My second target, a large, split composite which took one hit under the keel and other amidships, refused to sink. Within five minutes the entire stern was awash. I surfaced (it's December 1941 and the ship had no gun), killed the engine, and hit time compression. Two-and-a-half days passed and the ship was still afloat, with half its deck awash.
And that was the point that Japanese aircraft appeared and drove me down.
Horst
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what did you expect? Sinking a large ship with only two torpedoes both hiting its center compartments? Always keep in mind that hitting compartments that are already damaged will maybe speed up the flooding but not add more water in general. So basicly you must hit it on different spots to flood more
different compartments. Evaluate which compartments are damaged and estimate their size. Most ships have large compartments under first and last mast (cargo rooms). While the keel, engine room and the fuel bunker are pretty small. When you are unlucky and they dont explode or break the ship they will take less water then cargo compartments.
So basicly if you are not sure how the ship is designed, dont save torpedoes. Give it enough. Take 3 or even better 4 torpedoes for a large ship and
MAKE SURE they hit different spots. Set up different torpedoe spread angles.
Dont stay for two days waiting for a ship to sink. If it doesnt sink in one or two hours chances are bad that it will sink at all. You must add more damage to finish it off. Go for compartments that are keeping it afloat. In your case it was the stern. There is a large cargo compartment that was propably dry and saved it from sinking. You could also add 5-10 shells below the waterline with the deckgun on that undamaged compartment that should have done it...