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Old 07-10-07, 11:41 AM   #11
ichso
Ace of the Deep
 
Join Date: Jul 2005
Location: Germany's oldest city alive
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Quote:
These groups were mainly hunterkiller groups
Now they begin in a port and end in one
It sounds somewhat CPU intensive to track many groups of ships around the atlantic. Of course this has nothing to do with AI or script controlled ships actually sailing around. This is the case if you get really near them, listening/spotting range.
But still it sounds like factor of lower performance of the game.
Did you experience anything like that ?

But the ideas in the mod I've heard and seen so far are great, can hardly wait to test it myself
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