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Old 07-10-07, 08:53 AM   #73
Torpex752
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Join Date: Mar 2006
Location: Deep River, CT
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Just like many other aspects of the game that create higher tonnages, there is hardly any way to lower the tonnage in a historically accurate manner. I think (and this is just my thoughts) that we have a clear example of just how psycological war really is. Here behind our screens we are physically safe from any harm, and immune to any repercussions for deviation from years of training and doctrine/policy. So we are free to do as we please with no one to answer to. If there was an ingame "black-box" that recorded our actions, and it would divulge infractions of the rules back in port, tonnages might be lower, or careers would be shorter. Also, if the game would somehow simulate the psycological effects of war on our decision making ability, I think tonnages would be lower. We would also need some means to remove what we know about the war and how things progressed. Combine those effects with some technical mods and you might see results closer to what they got back then.

Frank "Torpex" Kulick
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