Quote:
Originally Posted by haegemon
Will you pretend to be posible to add new meshes and nodes inside *.dat?
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Yes, to a certain extend. At least some types of nodes, that are fully known. Otherwise, it will be cloning which is the safe approach, and is quite easy for me to do actually. I may even include automatic id generation (to prevent duplicates/collisions).
Quote:
Originally Posted by tater
The ability to add or fix nodes...
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Depends. If a chunk is broken in a sense that it breaks parsing rules, then you're in no luck probably. Of course, you can always try to open it. Adding new nodes, see above.