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Old 07-09-07, 02:44 PM   #945
Bospor
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Join Date: Jul 2007
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So, you guys play constantly staring at the sonar screen? I usually have auotocrew let me know when there is a contact. Than I go and check it out. Plus faint contacts are impossible to recognize on that Russian sonar. If it is a loud contact the spike is high and noticable, but faint contact look no different from the backround noise spikes. I think that auotocrew can see those little spikes much better than I can, unless I am doing something wrong...
Another strange thing I just noticed. I had made a small mission where I was in Akula and Victor 3 was an ally nearby. I witnessed a bizare behavior of Victor 3. She detected US FFG and sped up to 25 knots and got right behind the FFG, only about 0.5 nm behind. Then it would slow down and then accelarate again. It was doing it till the chopper dropped a tarpedo and sunk it. The damn thing wasn't attacking, just jerking off like that for good 7 nm! When I set up a mission, I gave orders to attack, not to track (or whatever she was trying to do). It was suppose to target another ship (target platform section), perhaps that was what screw it up. I have never seen this kind of behaviour in vanilla game. Was something changed in AI attacking behaviour in LA mod?
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