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Old 07-07-07, 08:53 AM   #3
Hadrys
Stowaway
 
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Thx for your input!

Quote:
Originally Posted by GoldenRivet
In many cases - and something that SH3 simulates poorly - is that U-boats were often damaged so badly in air attacks that the boat could not submerge safely. now they are sitting ducks to other aircraft and surface ships. You are correct in your assumption that a single direct hit from a DD's gun could prevent the boat from diving.
Here comes that mod (but it's for GWX1.02 not 03 and that's the point). On my attached image you can see damage by a single bomb! It took me a week to repair everything and still hydro and funk were destryed... Look at pumping times! With engines doing max 1-2 kts it's kinda scary... Thing is that with full mod sub is lost after reload but than in game when you dive after taking damage it starts to leak heavy! So I need to do some test changing the zon file to adjust it properly.

Quote:
Originally Posted by GoldenRivet
difficulty of the escorts also depends not only on the year you engage them, but also the mods you are using. for example with GWX from 39 - 42 i find it pretty easy to dive to 150 - 180 meters and escape detection and attack from escorts... but after intel had been found on several U-boats the allies learned how to better locate U-boats and what their true depth capabilities were. by mid 1943 i have found that the allies are using accurate sound location even down at 240 meters making escape next to impossible!
Can't wait than! Now I feel completely untouchable while going inside a convoy and simply picking targets while reloading tubes... Mid 42, GWX03, full realism...
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