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Old 07-06-07, 09:05 PM   #17
haegemon
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Join Date: May 2007
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Quote:
Originally Posted by leovampire
Files it lists the differn't mounts for the planes and what mount can actualy carry what and when the CFG file conflicts with the Data file at least in the case of planes there is a huge trial and error thing in setting them up on what will work.
For example I can only get the QiWi bomber to carry 2 bombs at a time and it only seems to except 250kg bombs as what is listed in it's Data file.
Ok I understand. I found the predefined nodes in the dat. As said in the case of the QIW1 I saw the only 2 weapon nodes:

-Node -cfg#B01_Q1W1_Kyushu_250
-Node -cfg#B02_Q1W1_Kyushu_250

So, this plane can't carry more than two bombs, nor torpedo, nor dephtcharges. I think the power of the bomb could be changed hex editing, however we should try to add nodes, or rebuild the dat files for every plane using the dat file with more nodes and hexediting later. The question is why the cfg. and eqp. files for this plane define five pylons (nodes) and if somebody has seen how acts the plane ingame.
Another question is how acts an imported plane which neutral nodes. I mean for example:

Node -cfg#B01_AFB_HurricaneMk2
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