Indeed sinkings are not realistic. In my opinion small and medium cargo ships take to much. Ive seen a 3000 tons vessel eating 6 torps and keep going. There was not much left from its sidewalls actualy it was just a floating huge hole. And on the other hand battleships and carriers and cruisers are to easy, sometimes with just one torpedo. Thats unrealistic. You cannot kill a battleship like yamato with 4 torpedoes. These ships can take a lot and i mean a lot more, after all they are designed to take torpedoes and keep going.
However this can be modeled and fearly easy. The way the ships take damage is the same as in sh3. And there was a nice mod (NYGM) that made ships actualy flood and sink slowly (sometimes hours) and not just blow up like in stock.
Let me explain. There are two kinds of damage the ship can take in sh4. At first every ship has a certain amount of hit points. Every hit gain some of it. When it has no more hit points it takes critical damage meaning it blows up in big explosion and sinks very fast. The other kind of damage is flooding. When the ship has taken enough water it will sink (slowly) regardless of its hitpoints.
Now in stock SH4 most ships sink from critical (when they have no more hitpoints) actualy you almost never see a ship sinking from flooding. There is no balance between both damage types. Most ships are set at to slow flooding speed. In most cases they lose all hitpoints way earlier they are flooded criticaly.
NYGM Mod back in sh3 times gave all ships much more hitpoints. That caused ships sink from flooding only and took much longer. Im sure it can be modeled for sh4 in same way.
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