I agree with that sentiment Mark. My biggest gripe with SH3 has nothing to do with the inertia (although it is pretty lousy), but the sonar model in this game. The DD's are much too capable, and can hear a uboat at all stop with hydrophones despite themselves chugging along at 12 kts. I don't think the Reuben James could accomplish that feat unless the Kaleun was piping Enter Sandman through the comm system.
The GWX boys seem to indicate in their literature that SH3 models active sonar to some extent, but my experience is that it's a little more simple than that.
I'm all for graphics upgrades, but it kills me that develpers stop working on the underpinnings of their products. War in the Pacific has one of the most moronic AI's in existence, and as far as I can tell is unchanged from PacWar other than having fancier scripting for the first 3 months of the war (I think PacWar's interface was more serviceable too - and this is coming from a guy who thinks WitP is the greatest game ever despite the flaws).
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Crimguy
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