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Old 07-04-07, 10:55 AM   #11
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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Not until maybe November/December, 1944, anyway (decoys).

Regarding kill credit, I wish that we'd only get credit for a sinking if the target was observed to sink, or heard to sink (breaking up noises). In RL, even a radar pip disappearing wasn't good enough.

It;s a failing of all games/sims, particularly aircraft sims. I'd love to see games with "kills" counted actually have rules to establish a kill count.

Imagine if SH4 had no "instant success" telling you the taregt was destroyed.

Then you complete the patrol, and get a debriefing screen. You answer some questions regarding ships claimed damaged, sunk, and so forth. Certain log data would be included (breaking up noises, of if the "ship destroyed" state happened while the scope was up, or you were on surface withing visual range). The game would compared the claim vs some rules for the daa it has, and "endorse" your patrol with sinkings and damages. A certain % of kills that you don't witness might get credited (a random %) due to ULTRA information. That would be cool.
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