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Old 07-04-07, 07:22 AM   #11
ref
Grey Wolf
 
Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Quote:
Originally Posted by Reece
Your right Johan, would be great if there was a mini tweaker file for SH3Sim.act, have a look at some of the other settings in this file:

Quote:
Diveangle: %.1f deg Divespeed: %.1f m/min T: %.1f s unit_Submarine Submarine Render Controller. Front_diveplane Front diveplane settings. Visual front diveplane objects. Propulsion (propeller) influence factor (should be 0). Rear_diveplane Rear diveplane settings. Visual rear diveplane objects. Diveplane's efficiency coeficient. E_propulsion Electric propulsion settings. Max submerged speed [kt]. Engine's max power [shp]. Ranges Range settings. Surfaced range. Surfaced max range [miles]. Surfaced speed for the given range [kt]. Submerged range. miles Submerged max range [miles]. knots Submerged speed for the given range [kt]. Ballast Ballast tanks settings. ManBT_flood_speed Max main ballast tanks flood speed [l/s].
We need someone to say "Yes I can do it!"

Those text lines you're seeing in the act files are actually tip lines for the editor tool the devs use, that files are executables and can't be tweaked, for example the drag coeficients mentioned before are applied in the .sim files, and that can be tweaked, in fact GWX subs takes much longer time to change speed then the stock ones, the problem with that kinf of tweaks is that they take long sesions of trial and error tests, you can alter most of the ships physics behaviour with minitweaker.

Ref
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