Thread: Ghost Ship?
View Single Post
Old 07-03-07, 02:49 PM   #5
Wave Skipper
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default I thought I was the only one to see that stuff

Just yesterday I sank a light Cruiser with 2 fish and saw it go up and start to sink - then I swung my sight to another ship, but then I realized the cruiser was still speeding around (the task force only had one!) at the location where I sunk it there was still a big fire burning on the water, But the cruiser - though showing two hit scars - was good as new and ready for action once more! This is the third time that has happened. At first I thought I was missing something. I have reloaded the game twice and yet it happened again. It never used to happen in 2005 - so I reset my computer timer back to 2005 incase there was something in the code that was stupidly date controlled.

Other weird things have shown up. I started noticing that a ship type here and a ship type there were requiring magnetic torpedoes to be set 0.5 meter deeper or even 1 or more deeper. I would recheck my old notes or the game ships-book and saw that while a clemson was listed as having a keel of 2.8 I was having to treat it as 3 meters instead. This went on slowly for months as more and more ships added themselves to this Twighlight Zone list. Of course I tried reloading my game and even reformatting the disk. Now the Clemson in my games has a keel of 3.2. The Troop Transports seem to have a less deep keel now. Could my computer chip be going whacko? It is old.

Now I am not talking about storm damaged ships. I know that those will ride deeper in the water. I am talking about ships riding right where they ought to be on the waterline. I have also noted more instances where I sink ships and don't get credit for it - but that happened in the old days too.
  Reply With Quote