Quote:
Originally Posted by Potoroo
However, I thought I'd ask now for feedback on what functions people would like included. I'll then prioritise them myself according to how quickly I can do them. Obviously, some things are easier than others. Some other things may best be done by mods/JSGME. But this way I'll have a list of things that need doing. If Jaesen would like to throw his two cents in that would be appreciated too.
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I know you were pondering it, but I'd like to see something like SH3Cmdr's Static settings and Randomised events features.
Static settings so I can ensure that *my* preferences are always used and randomised events to provide that level of variability (ie unknown) that games are renowned for not having (Hemisent and gouldjg's utilisation alone made it a worthwhile SH3Cmdr inclusion).
I've checked my SH3Cmdr code and neither function uses proprietary code, so if you are interested I'd be happy to send the functions to you. "Out-of-the-box" the code has been tested and works fine with SH4 (any version, even the yet-to-be-seen v1.3

).
If you choose to use it, then all I'd be after is appropriate credit and acknowledgment that it wouldn't be used beyond SH4 Skipper (or sold, ie the usual licence terms).
Another nice feature would be the transfer (both in and out) of crewman. Don't use SH3Cmdr as a basis for your implementation though, as the USN transferred differently than the Ubootwaffe.
And what about a gramophone randomiser? Is that needed with SH4? :hmm: Could prolly even give you that code if interested.
Later on I guess you could implement a "nightclub" feature. Perhaps someone here may like to help out writing the "scuttlebutt"? Of course, this would be after a "Personnel File" implementation and is starting to cross over into the "fluffy" bits.
