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Old 07-01-07, 01:19 AM   #7
panthercules
The Old Man
 
Join Date: Apr 2005
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Quote:
Originally Posted by sober
Download link for Sobers waves mod for RFB . Feedback please .
http://rapidshare.com/files/40337245...r_RFB.rar.html
I like the larger waves, but there's something here that still just doesn't "feel" right. Maybe this just accentuates the problem we already have about the subs not really riding the waves well, but with this it seemed even worse in that respect - with all that extra wave action going on, the sense that the sub was "riding a rail" was even more evident. Plus, although Fraps indicated I was still getting 30fps, something about the way the bow wake and waves interacted made it look like it was moving really slow - almost like a slide show effect. Not sure why, given the Fraps results, but it had that feeling nonetheless.

And, I'm not sure if this is related to the mod or not, but there still seems to be something wrong with the sea color (seems much too light-blue/turquoise looking, even in very deep water well off-shore - I'm not sure 'cause I haven't seen much in the way of deep Pacific water except in movies, but it just seems too much - like everything looks like the shallow water in a clear lagoon or something). I have that problem with the stock water, but I think what you're doing with the foam/wave tip effect may be accentuating it as instead of a whitecap effect I seem to be getting large areas of ocean going all white/foamy at the same time - maybe it's just not "choppy" enough or something.

I think this holds a lot of promise, as the stock water/wave effects in SH4 just don't seem to have the same ooomph as they did in SH3. I definitely got a real "Das Boot" sense of pounding through a harsh North Atlantic storm in SH3, but I don't get anything like I would expect the Pacific equivalent to be in SH4 yet - but the higher waves here at least start to move in that direction. Keep up the good work
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