The deck gun was an ineffective weapon, as such they got rid of them, mostly because subs spent more time under water, and a sub being small is an unstable platform, and getting hits at range is hard to do. I rarely use the deck gun, but when I do its at close ramge, and at an allready damaged target or one that will not shoot back.
The game is fairly accurate with respect of the deck gun, it deals with the time of flight of the shell, and it is hard to hit at range, altho not hard enough.
I will agree 10-15 seconds is a much better rate, however if firing at 100 yards, you are going to be pulling the trigger when you hear the breach close, at least a trained crew will be. That is somewhat possable in the origional game, but not when you make it 40 seconds bu some arbutary avarage number.
Quote:
Originally Posted by tater
The mod IS wrong wrt guns.
The GAME is wrong wrt to guns.
The choice is simply HOW to be wrong.
Palidian, et al, would have the ROF match the spec sheet value. The ROF might be right. The end results in the SH4 engine would be wrong. The deck gun would be the dominant weapon of the submarine, or at least an equal to torpedos. It wasn't in RL, so that's clearly wrong. Right specifics, wrong end result.
RFB has a super slow Rate Of Reloading. Instantaneously (time between 2 shots), the ROF is wrong. It's wrong. Over an entire gunnery engagement with a likely target, it's more or less right. So the wrong specifics, but the right end result.
It's not really any more complicated than that. I think there is room for intelligent discussion on the exact ROF to achieve a historical result, and Beery is open to such a discussion for his mod. He doesn't want spec sheet ROFs, he has those, he wants logs of RESULTS because what he's trying to get at is a simulation of the right OUTCOMES for particular decisions on the part of the skipper.
tater
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