First indications are that this latest one has a problem

The rolling/pitching action seemed pretty decent, but there's something not quite "right" about the horizontal crosshair behavior.
I set up a slight tweak on my test mission to have 3 stationary ships, at ranges of 1,000, 2,000 and 3,000 yards, to shoot at. On the 1,000 yard ship, the horizontal crosshair was consistently below the horizon when the sub was level (by about 1/8th inch, about the same as the last one I tested was above the horizon), and the shots consistently hit about 1/8th inch above the crosshair (i.e., if I fired as the crosshairs came level with the waterline of the ship, the shots all hit the top deck or superstructure or sailed just over, even when elevation was set to minimum of 500 yards.
Firing at the 2,000 yard ship, the horizontal crosshair was consistently about 1/8th inch
above the horizon when the sub was level, and on the 3,000 yard ship it was even higher - maybe 1/4 inch or so. The horizontal crosshair appeared to be rising and descending as you changed the gun elevation, which I don't believe should be happening. It makes me wonder if I just wasn't using varied (long) enough ranges in my previous tests, since I probably only shot between 500 and 1,500 yards in that one, but I don't remember seeing any vertical movement of the crosshairs in that test - I'm going to have to re-load that other tweaked file set with my new test mission and see if I just missed it last time around.
[EDIT] - LOL - never mind - just checked my test mission set up and, although I told it to put in a Gato figuring it would have at least a 4" gun, it seems to have given me a Gar with only a 3" gun, which the post above indicated still had some problems in the new test download. I'll have to figure out how to get the right gun on my sub and try again