Thread: [req] Oil?
View Single Post
Old 06-29-07, 04:45 PM   #18
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Mechman
Actually, I just wanted to know if teh effect could be had as a seperate mod, rather than having to use the Die slowly mod, to avoid conflicts with my current mod setup.
I think so this change is not enough to make a mod only for it...

The effect is called Oil_trace.

Just open your Zones.cfg files and add it where are the other effects into fuel bunkers and engine rooms...

Example :

;************************************************* ******
;NEW ESCORT
;************************************************* ******

[NEEngineRoom]
Category=Engines Room
Multiplier=5.0
Flotability=1.0
HitPoints=50
Destructible=No
Armor Level=100
Critic Flotation=0.3
Critical=Yes
Critical Chance=0.5
FloodingTime=600
Crash Depth=75
CargoType=Oil
Effect1=#Splinter_explosion, 100
Effect2=#oil_explosion, 25
Effect3=#Fire_small, 30
Effect4=#Oil_trace, 50

You must to try and test, try and test... up to you become satisfied with your results.

Redwine is offline   Reply With Quote