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Old 06-28-07, 10:05 AM   #7
Hitman
Pacific Aces Dev Team
 
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Join Date: Sep 2002
Location: Spain
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Now you got me started LOL

Here is a preview of what I'm actually working on....

This is an adaptation of the real item the U-Boots had attached to their periscope around the eyepiece (Rough eyepiece drawn in the center of the wheel below). In real U-Boots, the wheel had less scales, but since I inted to use it in SH3 I needed an extra one to show what was automatically moved in the scope when the captain adjusted the split images.

Basically, the procedure was as follows:

1.- Get range, like it is done in SH3 (Mast heigth known or estimated)
2.- Turn the eyepiece 90º (Yes it was rotational!) and set the distance you got from the first step in the middle wheel (Entfernung) to align with the known or estimated length of the enemy vessel in the outer wheel (Basis). In this case we have a 200 metres long ship at 950 metres distance
3.- Now using the split images horizontally instead of vertically (Like he did when the mast was measured), the captain aligned bow of one image with stern of the other, and the handle he moved to do that is mechanically connected to the inner dial (Kurswinkel) of the wiz-wheel, which rotated proportionally as much as the split image was moved. So it indicated the AOB of the target in a certain mark (Opposite the 100 mark of the outer wheel), in our case below, the AOB is 90º.

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Now for SH3 I had to add a new scale between distance and AOB because we don't have a system of horizontal split images. So I had to work with a fixed inner ring and the new scale displays the scope horizontal marks. In this case, the AOB of 90º is almost 13 scope marks at the low power zoom (The one used at U-Boots for measuring this all), so if you see for example that the target extends only 8 marks, you see opposite that value in the scope marks scale an AOB of 40º in the Kurswinkel wheel.

I have this already finsihed for external print & build a wiz-wheel, but I would really really love to be able to implement it inside SH3, in the scope screen (The UZO used another method). Would be amazing stuff to use in-game!


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Last edited by Hitman; 06-28-07 at 03:36 PM.
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