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Old 06-27-07, 10:23 AM   #1035
tater
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Accuracy is also important i looking at this calculation. If the typical player is grossly more accurate with the gyro-stabilized deck guns we have, the important outcome is the number of hits per unit time possible, not the number put down range.

I haven't tested it, but I bet the stock ROFs are not so terribly bad if you only allow the AI gun crews to fire since the number of hits per time interval is so poor. The problem is that the player fired guns are so much more accurate than the crew firing it.

My feeling is that ROF figures are for "fire for effect" type fire. the gun is locked down, and the rounds are rammed in and fired as fast as possible. If that is the case, such figures are onyl really useful in comparing 2 guns, not terribly useful for determining the ROF in combat situations.

Simulation in a game engine is pretty complex. I can mod the CV air groups to have the exact number of planes they should, for example. It doesn't produce a realistic outcome, however, since the game seems to assume the airgroups are in the air patroling all the time. A more accurate simulation would come not from having a perfectly accurate Hiryu airgroup, but by cutting said air group to maybe 3 planes. even then planes would be over represented since many times they didn't fly CAPs. Sometimes things must be specifically "wrong" to be generally "right."

tater
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