Thread: magnetic?!
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Old 06-26-07, 02:47 PM   #22
nomad_delta
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Join Date: May 2007
Location: San Francisco, California
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Quote:
Originally Posted by WernerSobe
just use contact detonators and forget the magnetic ones. They work sometimes but at most they dont. Even when they work they are not modeled correctly. They are not doing much more damage as they should. Ive been reading that real magnetic torpedoes are best set 5-7 meters below the keel and not just 2 or 3 feets.
The in-game testing I've done (someone linked my previous thread where I posted my testing results) indicates that magnetic detonators are not working at all. In my testing I systematically fired volleys of torpedos at a known target (Mogami Cruiser in the training mission) incrementing the depth setting downward 1 foot at a time to determine the maximum depth the torpedos would detonate.

I found that a volley of magnetic torpedos set to run just 1 foot below the depth at which a volley of contact torpedos scored 4/4 hits would consistently miss, every single time.

I'm planning on doing a lot more testing of all of this once patch 1.3 is out, but for now I think it's safe to say that the magnetic influence torpedos don't work as intended. I recommend using 'contact' settings and sparing yourself the premature detonations, since there's nothing to be gained by using magnetic at the moment.

nomad_delta
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