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Originally Posted by Corsair
Quote:
Originally Posted by Nuoz
Same here. specially in bad weather. If you can't see the ship at 300m and you've plotted (wrongly) the AoB and speed based on hydrophone information, when your sonar man says "merchant medium speed bearing 0" you just let the fish go and pray. Last time i did just that i missed  I need to learn how to use the audio features better. Only the scope wont help if the ship is moving at night with lights apparently out and extremely foggy weather. 
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bearing 0 is too late... following distance and target speed, a 0 gyroangle is obtained when target is 10 to 15 degrees before bearing 0. Also assuming your torpedo doors are already opened before firing...
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That is really gold. Thanks sir! On a side note to the people who are using auto TDC, you are missing out. You don't need to know exactly what type of ship the vessel is, you can almost on all ocasions guess the draft by it's size and if you use auto updates (i confess i do use that because: 1) the GWX recon manual doesn't tell you the generic type of an warship, Hunter class i know it's a destroyer but alot of those i don't know. 2) findind range too a vessel using the scope/UZO at night in rough weather is about the most challenging thing the game has to offer. 3) Its very time-consuming to manually plot. 4) These are excuses my brain makes up to compensate the frustration and somewhat make up for the cheating.)
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch"
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