1: If you mean the accumulative health detriment (read: imminent death) to watch/deck-gun/aa crewmembers due to damage to the conning tower/deck gun, that bug is fixed in 1.2.
That is not to say that your topside crew won't get a wallop if the conning tower is damaged during a DC attack, but at least it is a one time health impact, not the accumulative one you had earlier.
2: mod-fixed. As in no more forced retirements unless you really screw up.
3: mod-fixed to a degree. I mean, DDs still act stupid now and again, but I find with the Trigger Maru mod at least, that the escorts do give you a real run for your money. There are no more easy prey when a DD or five is around. Well, there is, just not get detected is all. Easier said than done. If you do get detected, expect a barrage of DCs and some rather intelligent behaviour... And they wont give up that easily. The bastards :P
AI is expected to improve with 1.3 though, as significant part of it is hard coded and not subject to modding.
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As it is, non-modded SH4 is ridden with bugs and glaring immersion breakers. All hail the mod community and their efforts for making the game in its current state not only playable, but truly immersive and enjoyable!
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