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Old 06-25-07, 10:43 AM   #25
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
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Quote:
Originally Posted by OBarbas
Elder Pirate wrote: Some people have no patience whatsoever, everything must be done Yesterday. I did not think SHIV was meant to be a "Shootem' Up-Bang-Bang" with the speed of the gods.

Hey Elder-Pirate, when you've got no fish left in your tubes and you're off the Japanese islands and have to return to Pearl Harbor to dock and start your next patrol ... mate if you want to cross the Pacific at 1x speed, that's your choice.

I want to get back and reload - at 6000x - and go hunting again - at 1x - not wank myself in front of a computer for 10 days at real time while I sail thousands of nm with no torpedoes. Unless you get off on avoiding a plane every 3 real-time days.

So, enjoy your leisurely game but that's not my cup of tea. :rotfl:


Maybe you were in a hurry and did not read some of my post which was...Quote..Anything over 2000 TC.......Unquote.

I usually run from 1024 to little under 2000 TC ( don't remember exact figure ) and since 1.2 I have not had problems like your messed up screen ( what a mess eh? :hmm: ). Sure it takes me a little while longer to get across the pond, but my Sim/Game does not get all screwed up and it's a little closer to real life for me.

Below is part of the 1.2 patch and I think the Devs knew what they were talking about:

Silent Hunter 4 - Wolves of the Pacific
Patch v1.2

5.4. Known Problems
The water surface isn't updated during game pause.
Game input depends on framerate which can cause problems especially when
playing with higher time acceleration.
Due to the extremely vast area of land and great number of objects many
small collision problems can be experienced.



Now if you will excuse me I'll get back on my "Slow Boat to China"...........er Japan.
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