Quote:
Originally Posted by Seeadler
You see one sky color tile is 128x128, and this 128x128 tile is mapped on the big sky model and stretched over the whole model surface. Small not smooth color transitions in this 128x128 tile became big while mapping this texture.
|
In that case, is it possible to use a larger size file? Something like 1024x1024 should help fix, or at the least, reduce this awful banding problem.