Quote:
Originally Posted by Seeadler
SHIII/IV use for sky color a tga file like this
You see one sky color tile is 128x128, and this 128x128 tile is mapped on the big sky model and stretched over the whole model surface. Small not smooth color transitions in this 128x128 tile became big while mapping this texture.
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interestin. So what you are saying is that those "blocks" we are seeing come from pixels being expanded to cover the whole sky?