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Old 06-23-07, 05:18 PM   #972
tedhealy
Grey Wolf
 
Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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I think I'll take a crack at answering some of these, I'm just a RFB user

Quote:
Originally Posted by Palidian
Hello

I installed your mod, and have some issues with it. You claim to want to make a realistic simulation. However the battery power on the gato lasts two days at 1/3 power.
And? Are you looking for more or less? Either way, 48 hour submerged endurance for gato is correct.

Quote:
I do like for the most part what you did to the torpedoes. I notice that you may not select contact only hopefully, that will change after a certain date.
Are you talking about when you switch to contact detonator how it will switch itself back within 30 seconds? If so, that is a stock game bug.

Quote:
Some issues however, there seems to be an accuracy issue with your mod, making the torpedoes not hit go down the set heading. I was unaware of issues of this kind with US torpedoes.
Happened in real life. Torpedoes sometimes veered off on the wrong heading or ran a circle.

Quote:
I also noticed that while you may select the mark 10 torpedo, it seems to preform the same as the mark 14s.
I don't believe the mod Beery used for realistic torpedoes touched the mark 10s. They should be stock (so they should work better than the 14s), but I'm not 100% positive on that.

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I have also noticed some issues with the damage model. I started the war with with a salmon class, the first boat I found was a DD, I fired two torps getting one hit, one dud, one hit, this put it dead in the water, and long story short, I unloaded the rest of the torpedoes on the boat into it, while waiting for reloading, I fired the deck gun.
I got 5 hits, a lot of misses, odd since I was within 500 yards and it was not moving. After 100 4”HE rounds and 50 4” AP rounds it finally sank.
The accuracy of the deck gun crew is unchanged by RFB. If you are unhappy with their aim, you can always take control. Under 2000 yards, my limited experience with the deck gun usually produced 75% hits I would estimate. As the range increased it would drop down to well below 50% hits. Did you have guys with high gun ratings manning the deck gun?

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Second issue with a gato, I found a large transport, and a small transport, I sank the large with two hits, and could not get the torpedoes to hit the small, most going underneath.
What did you set the depth at? Torps can malfunction by running deeper than their set depth as they did in real life.
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