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Old 06-23-07, 03:12 PM   #45
maikarant
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Join Date: Apr 2007
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Quote:
Originally Posted by SirHendrik
... you are the first registered user in the forum ;-)
Woot, I rock!

Actually, I was guessing that the savefile.rep is the current savefile after I heard that the previous SH3 code is still in game. So I believed my tummy-intuition and predicted that the actual text in the save directory is just that - information.

What I actually would like to see is a mod, but do not know at all if it would be possible to implement:

1) Enforce ability to simulate steering by engines to get around the missing rudder bug. I think it would be sufficient to have something like 5 degrees starboard/port rudder max with missing rudder.

2) ... and I know this is very far-fetched: Even if the static damage to the boat is overwhelming and the crew cannot jury-rig a rudder made of teaspoons or toilet seats, there always is the option to call in a rescue mission. Just for those Nothing-Goes-At-All-Anymore cases. It has been done in earlier sims, and in WW2 too. :P A perfect solution would be a direct transport either to imprisonment or back to the base, in tow, depending on distance, damage and luck. I think it has been in the game in SH1.

But any of those two would get us around the issues with broken subs. My last career driving an S-class sub got stuck when the battery wouldn't recharge anymore, and the diesel engines did not work anymore after being repaired.

I have fiddled with the ActiveUserPlayerUnits.upc file but did not get any result with it, except for finding the problem in the saved values. Editing them away did not result in restored power or rudder. :P
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