Hmm I watched one of the movies, and some of the underwater effects aren't bad - the seafloor is very rugged, instead of the flat expanse that is SH3.
The wave effects on the surface aren't bad either.
But there are some very odd things too... The fire/smoke from a burning ship streamed out nearly horizontally. hmm, didn't look like a force 12 gale out there :rotfl:
But one thing that I LOVE about SH3 is the UI - almost everything is performed either by clicking through the officers menus, or clicking directly on the officers, or the equipment. To me making the interface 3d like that makes the whole thing very immersive. One of my wish-list features for SH5 (if it is ever made) is for the ui to be 3d EVERYWHERE. No 2d screens. imagine selecting periscope view, and you see your viewpoint move to look through the periscope.... And if you could still see the command room around the edges of the eyepiece. Or you walk through the interior and look down at the chart table, and pick up the protractors and compas from there to plot your intercept course.
sh3 is actually pretty damn close to this - the nav map on the chart table in the command room actually is live, it shows the chart at the same zoom level as the main map.
Anyway, this seeing this Shells of Fury game makes me appreciate the immersion a 3d interior of the sub gives you in SH3 all the more. in SOF it seems you are the only one in the submarine - the 3d views don't show crewmembers on the bridge, to control the submarine you click on various gauges and dials on a set of fairly bland 2d screens.
I've been watching "Danger from the Deep", an open-source ww2 uboat sim, and its making slow progress but unfortunately its the same, a set of 2d control panels + a 3d external view.
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