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Old 06-22-07, 08:00 PM   #53
Stew U-582
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Join Date: Apr 2007
Location: Adelaide Australia
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Stew U-582
I congratulate the poeple who did all the research but I dont think it adds to the games playability.
if you start going down that road you have to make a decision where to split.
if you know what I mean. its like removing the time compression because its unrealistic but that wouldnt make for a verry interesting game. would it
Playability is only a goal in RFB as long as it doesn't impede realism. So far I haven't experienced any playability issues since for me the most realistic experience is by nature the most playable. I find it hard to play simulations that give an arcade style experience.

As for time compression, the idea that time compression is unrealistic is a fallacy. It's not unrealistic because all of the crew and every other part of the simulation experiences time at 1:1 no matter what level of compression is used. The player gains no special abilities by using TC - he has the exact same ability as a commander has. If it has any effect at all it's an adverse effect on the player in that it hinders a player's ability to respond quickly to emergencies, but even then, this simulates a commander responding slowly due to being woken from sleep. In short, the integrity of the simulation is completely unaffected by time compression.

Games that place playability above realism are more fun (at least superficially) because they're usually fantasy or arcade-style. Basically, if players have as much fun playing RFB as they would playing an arcade game I'm doing something wrong. RFB is not meant to be a game - it's a tool for learning what WW2 submarining was all about and it's an interactive tribute to WW2 submariners. People who use RFB are not looking to be entertained in the same way that arcade games entertain - they are looking to get an experience similar to watching a good documentary. People looking for a playable 'game' are not the target audience for RFB - they won't get anything from it because RFB is not meant to entertain in that way.

sorry I think ive been misundrestood I didnt mean that the research afected playabilty. or was a waste of time. I was solely refering to the deck gun loading time. I wasnt trying to bag rfb in any way. I was just trying to address the problem of the original post about crawlerz opinion on the deck gun loading times and how he could go about changing the game to his preferance.
Again I congratulate the people who did research and modified files to make the game more realistic but no matter what you do it will allways remain a game. Games are for the purpose of entertainment.
I disagree with your opinion about TC not being unrealistic. for one you are completley removing the factor of fatigue on the player. Surley you cannot deny that these factors woulld affect the judgement of a captain that has been at sea for an extended period of time.
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