I'll chime in and say I love the mod, just like I loved your real u-boat mod! It is a bit of a shock to shoot the deck gun the first time and see the new reload time, but I always figured you had it set to a realistic figure. Seeing the patrol logs quoted above drives home just how hard it was to use a deck gun for sinking ships! That's a LOT of time sitting on the surface firing shell after shell. I get impatient after 5 minutes of doing that, feeling so exposed! Turns out that wouldn't have even sunk the smallest ship in reality. Everyone who complains about the realistic gun changes you created needs to see said logs
I believe that most people who complain about the gun are simply used to cruising on the surface wreaking havoc - which never occured in reality - and cannot adjust to the change quickly. Subs were never supposed to be submersible cruisers with big guns, except for one or two oddities
Thank you as well, Beery for the comments on time compression and realism. I agree entirely and have always struggled to explain why more realism increases my enjoyment. You put it much better than I ever could - we are involved with an interactive documentary, rather than an arcade game. It drove me crazy to consistently beat the TOP u-boat and US sub aces with stock silent hunter games. I can't flatter myself into thinking that somehow I'm a better sub captain than they are

I also struggled to defend to myself the use of time compression, but again you have defended the use more eloquently than I could imagine.