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Old 06-22-07, 09:49 AM   #47
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by mookiemookie
That's exactly what I'm looking for out of a sub SIMULATOR. I want to be placed in the exact same situations that the WW2 skippers were, and have the same abilities and limitations they did. That's funner than any arcade shoot em up for me. I want a simulator, and not a game.

Thank you Beery for your unrelenting quest for realism!
Thanks. Hehe I'm just glad I'm not alone in my singleminded quest for realism. The support I get from RFB's fans spurs me to go the extra mile to pursue absolute uncompromising realism.

Much of the reason for my mods has to do with honouring the people who worked in the dangerous jobs that these games portray. I always felt that games often failed to give them their proper due: a game in which it seems easy to outscore the highest-scoring ace (as stock SH4 does) runs the risk of minimizing the achievements of the real people and giving a false impression to players. Those people did the best anyone could and in my opinion a simulation should find what it was that limited their success and implement realistic features in order to make it almost impossible to do better.

My goal of paying tribute to real submariners is illustrated by the additions I've made to the game credits which now start with a list of the US subs on eternal patrol.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.

Last edited by Beery; 06-22-07 at 10:11 AM.
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