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Old 06-22-07, 09:42 AM   #967
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by nomad_delta
Hi Beery!

I've just recently installed and have been playing with RFB 1.28, and am having a great time so far. I have a couple questions, though, if you have time:

1. Are any of the "dimensions fix" mods (such as "JP Ship Dimension Fix" or CapnScurvy's "Imperial Range Correction") incorporated into RFB, or would you recommend installing those separately?

2. Is "Nematode's Fix for Merchant ships missing Horse Power" or a similar fix or merchants "stalling out" incorporated into RFB, or should I load that up as well? I just had a Coastal Freighter stall out during a turn on me, so I'm thinking maybe not on that one.

Hopefully the new 1.3 patch will fix all the dimensions stuff and make the above mods obsolete, but in the meantime...

Also out of curiosity, do you use any mods other than RFB yourself?...
The dimension fix is not in RFB because in reality ship captains often ordered their crews to extend or reduce the length of the mast to combat the threat from submarines. In this case a game bug works towards added realism.

Nematode's fix hasn't been included yet because I haven't been able to test it adequately. I'm definitely for including it though.

Apart from RFB the only other mods I use are my own 'Pin-ups' mod and my own radio mod which I made up from a bunch of different ones from other modders.
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