While I think the stock AI need some serious improvement, some of the mods that make AI much better will likely make my campaign very difficult since I upped the AI skill levels under the assumption of stock AI.
I currently tend to play with the DC reduced radius from Die Slowly, and a homebrew mod of the AI sensors. I think I need to back the later down a notch.
IMO, the idea final product would be fairly agressive prosecutions that don't kill you often, but ruin chances for immediate second attacks.
tater
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